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TAKE TWO INTERACTIVE SOFTWARE INC

TTWONasdaq

Built from TAKE TWO INTERACTIVE SOFTWARE INC's own SEC filings · updates as new filings land · sources cited throughout

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Take-Two, home of Rockstar, 2K and Zynga, grew revenue 18.2% to $6.66B in fiscal 2026 and cut its operating loss to $104.2M after two years of large goodwill write-downs, with Grand Theft Auto VI set for November 19, 2026

The read at a glance✓ Audited against SEC data
  • Growth — Revenue up 18.2% to $6.66B, led by NBA 2K and BorderlandsOK
  • Profitability — Operating loss narrowed to $104.2M; net loss $298.2MWatch
  • Balance sheet — Total debt down 31.2%; $1,638.1 million of cashOK
  • Accounting quality — Distress-zone balance-sheet score; no manipulation flag; earnings quality safeNote
  • Capital allocation — No buybacks or dividend; about $1.2 billion of new shares sold in May 2025Note
  • Insider signal — 97 sales and no purchases, mostly tax and planned salesWatch

Business

Take-Two develops and publishes video games through three labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, Borderlands, Mafia, Civilization, WWE 2K) and Zynga (free-to-play mobile games such as Toon Blast, Color Block Jam and Match Factory!). In fiscal 2026, 97.0% of net revenue came through digital online channels and 78.1% from recurrent consumer spending: virtual currency, add-on content, in-game purchases and in-game advertising. Mobile was 50.1% of net revenue and console 39.0%.

Where the revenue comes from

Fiscal 2026, as TAKE TWO INTERACTIVE SOFTWARE INC reports it. History and quarterly detail are in the app.

  • Digital Online$6.5B
  • Game$6.2B
  • Recurrent consumer spending$5.2B
  • Mobile$3.3B
  • Console$2.6B

Latest filings

  • 8-K · Company announcement2026-09-30
  • 8-K · Company announcement2026-09-22
  • 8-K · Company announcement2026-08-07
  • 10-Q · Quarterly report2026-08-07
  • DEF 14A · Annual proxy (pay & governance)2026-07-27
In the full recordFree for 14 days
  • What changed🔒
  • Insider signal🔒
  • Growth quality🔒
  • Margins & accounting🔒
  • Capital allocation🔒
  • Real risks🔒
  • The long arc🔒
  • Company history🔒
  • The filings, readable — with what changed vs the prior year highlighted🔒
  • Full financial statements, industry-aware, sources cited throughout🔒
  • Forensic score history & components — the trend, not one year🔒
  • Ownership: insider buys/sells, clusters, activist stakes🔒
  • Ana — ask about TAKE TWO INTERACTIVE SOFTWARE INC, every answer cited to the official filings🔒

Every figure comes from the company's filings, and analysis whose figures don't match SEC data is rejected before publication.

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